Chivalry

During Futuregames we had a level design course where we at the same time participated in a contest for the Torn Banner game “Chivalry Medieval Warfare” .

The rules of the contest were to create a Team objective map with at least three objectives set in a medieval setting.
The map that I created is called Encampment. I did everything myself using the “Chivalry” UDK editor, this includes all the kismet scripting, design and level art.

Encampment features three objectives.
First the attacking team (Mason order) has to attack a village and kill at least 20 peasants in order to move on to the next objective, the defending team (Agatha knights) has to stop this from happening.

In the second objective the Masons needs to push a cart and batter down the gates to the military camp.

In the third and last objective the Masons need to defeat the Agatha king.

 


The Village

Objective for Mason: Kill 20 villagers

Objective for Agatha: Stop or delay the Masons as long as possible

Side objective: Destroy gate by hitting it with normal weapons

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In this objective the Masons has to kill at least 20 peasants in order to move on.

The Masons spawn outside the village at the docks and can attack the village from two different routes. The first is a shorter route but also means that the Masons has to batter down a gate in order to get in to the village.
The other route is longer but also safer, since it is further from the Agatha spawn.
The Agatha spawn inside a house in the village.

In the village the peasants are mostly concentrated in two different areas, around the well in the main square and at the large house in the north of the village. A few peasants are also running around in other areas.

In order to avoid the behaviour where everyone will gather around the last peasant and making it extremely hard for the Masons to complete the objective there are a few extra peasants.

 


Battering Ram

Objective for Mason: Push the cart to the gates and batter them down

Objective for Agatha: Stop the push by keeping Masons coming close to the ram

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In the second objective the Masons have to push a battering ram on a narrow road and over a bridge, when the ram reaches the gate they also have to batter it down.
The ram is pushed by having more Masons than Agatha in a close proximity to the cart.

The Masons spawns in a granary atop a hill and the Agatha spawns in a barn midway on the route for the battering ram.

There are several tactical points where the Agatha can stop the cart, including the narrow bridge where Agatha can stack up and form a wall to stop the Masons from getting close, to counter this there is a side route to reach the other side of the bridge.

Shortly after the bridge there is another close gap just by a hill, where Agatha can position archer to stop advancing Masons.

 


Military Camp

Objective for Mason: Kill the Agatha king

Objective for Agatha: Defend the Agatha king

Side obejctive: Batter down inner gate

 

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The last is objective is to kill the Agatha king, the player on the Agatha team who has the highest score gets spawned as a king. The king has more health and also does more damage than a normal player.

The Masons spawns just outside the camp, the Agatha spawns randomly in one of two locations at the end of the camp, this is to not make it a tactic for the king to stay close to the spawns.

Inside the camp there are many different routes for the Masons to take, this includes a route through the barracks and a route on the catwalks.

The king can choose to hang back at the far end of the camp, for example hide in the tent, however this means that when enemies get close the king has nowhere to run.

Another tactic is to stay close to the other Agatha and be a part of the fights, or stay up on the catwalk and be ready to jump down when the Masons close in.