HoverCraft

HoverCraft is a fast paced multiplayer vehicle shooter. Its a game for up to 6 players divided into two teams.

Each team starts with a commander that builds a base for his team and then both teams compete to take a bomb and plant it in their opponents base.
Each player controls a hovercraft equipped with a machine gun and a unique class weapon, this includes a emp weapon, flamethrower and a missile launcher.

HoverCraft was a four week long school project at Futuregames plus two weeks of pre production. Our team consisted of me, one other designer and four artists.

As one of two designers my responsibilities were mostly to game design and level design but I also did a lot of scripting.
Things that I scripted included:

  • The movement for all the vehicles
  • Powerups
  • Flamethrower weapon
  • Emp weapon

Level Design

 

level_main

Due to lack of time both on design and for artist we decided to only have one level.

We want the game to be really fast paced with alot of action and the time from when you die to you are back in action should be really short. Because of this the map is rather small and compact and about half the map is consisted of the two teams bases.

The bomb is randomly spawned in one of two locations on the map, one in the north and one in the south. The bomb doesn’t spawn right away thus creating a phase where both teams fight for position near the bomb spawn to get a tactical advantage.

There is also power-ups that spawn in one of three other different locations, one in the center of the map and two on a high ground to the north.

The power-ups includes:

  • Double speed
  • Double damage
  • Health
  • Armor

More than that I added a lot of jumps and small narrow spaces to further enhance the fast paced feeling and intense action.