Unmechanical Extended

During my time at Futuregames we were tasked with making levels to Unmechanical which were later to become the added content for Unmechanical Extended which will soon be released on PS3, PS4 and PlayStation Vita.

I was in charge of creating the first puzzle in the game.
In the intro of the level the main character and his friend is separated and in this first puzzle the player must help his friend who is stuck in a room behind a glass window.

The player must pull levers which moves big pressers. Each lever controls several crushers and the player needs to figure out which levers needs to pulled in order to make all the crushers go to the back so the friend can pass.
When you pull a lever it shifts the positions of the pressers it controls. As an example level two controls the first three crushers.
Every time a crusher moves to the back a light in front of the crushers changes from red to green to make it easier for the player to understand how to solve the puzzle.

Following is a video of a playthrough of the puzzle:

I tried a lot of different combinations on the levers when designing this puzzle and then had my classmates test it to find the perfect difficulty level.
The whole puzzle can be solved in three moves if you do it perfect but in test of the puzzle most people need a lot more.
Due to time restrictions and the fact that I wanted to focus on my Chivalry level I handed over my level to one of the classmates who then did all the level art for the level.